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Work begins on homebrew DS port of Spelunky →

Programmer Guillaume Saby is porting Derek Yu’s PC/XBLA side-scrolling roguelike Spelunky to DS! It’s in an early state, and Saby doesn’t intend to get too ambitious with it, as it’s his first DS project. Right now, version 0.1.8 features movement, collision detection, and (almost) the code to randomly generate levels.

In Version 1.0, Saby intends to include: 

  • “Platform engine
  • “Random generated level (only cave level)”
  • “Simple enemies”
  • “Simple treasures (gold/coin)”
  • “Objects you can grab and throw (rock etc..)”

Following that release, ”other feature will be introduced one at a time to enrich the gaming experience.” Even the most rudimentary playable DS version of Spelunky is going to enhance the hell out of my gaming experience! I hope this goes further than the Cave Story DS port.

[Via DCEmu]

tags / derek yu / guillaume saby / homebrew / spelunky / jc

/ permalink / / 1 year ago / Comments (View)
Spelunky! →

Derek Yu’s Spelunky is a super-charming tile-based platformer with a unique hook: the levels are randomly generated. It seems like a pretty deep adventure, with usable items like ropes and bombs, and also treasure strewn about. Even without the infinite level design, I’d be in love with the style, not to mention the name, which is almost as much fun as the game itself. Spelunky!

It’s like a fun version of Spelunker, which is pretty accurate for the game as well!

[Via Auntie Pixelante]

tags / derek yu / platform / spelunky / indie / jc

/ permalink / / 3 years ago / Comments (View)

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