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The 3DS Potential of Hugo Cabret

Along with seeing the terrific Muppets film over the weekend, I caught Martin Scorsese’s new flick Hugo. I knew next to nothing about the movie going in*, other than scant details teased in commercials, so I was surprised to receive a pair of 3D glasses with my ticket, and delighted by how well the stereoscopic effect worked with the production, both technically and thematically.

I devoted a few words to the potential of 3D used thoughtfully in games not too long ago, and this is one of those rare cases when those tricks of depth considerably improved a film. Hugo is the first movie I’ve seen since James Cameron’s Avatar in 2009 that can make that claim, and it has the advantage of having an excellent story that brings together a clever orphan, broken automatons, and the wonders of the early film industry.

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tags / 3ds / ec / films / gaming / hugo / martin scorsese / movies / nintendo 3ds / paramount / thq

/ permalink / / 2 months ago / Comments (View)
“What excites me even more [than 3DS games] is that there’s technology built in that device to really combat piracy. The problem with the DS market in the last few years … is that it’s just been attacked by piracy. It’s made it almost impossible to shift any significant volume. The DSi combated it a little bit, but the 3DS has taken that a step further.

I actually asked Nintendo to explain the technology and they said it’s very difficult to do so because it’s so sophisticated. They combated the piracy on DSi, which they don’t believe is cracked yet - but they know they’ve been hurt across the world and they believe the 3DS has got technology that can stop that.”

THQ’s Ian Curran on 3DS’s increased anti-piracy measures. I’m really curious to see what this extra step will comprise of, and whether Nintendo will have any success with it.

His comment on the DSi not being cracked yet, by the way, is about DSi-enhanced features and possibly DSiWare, not about standard DS games running on the system, I believe. Obviously, the Nintendo was unable to stop pirates from playing downloaded games on DSi systems, as evidenced by the thousands of villains playing Dragon Quest IX on the handheld right now, days before it even goes on sale.

Preorder: Dragon Quest IX (July 11th)

See also: More piracy and anti-piracy stories

tags / piracy / thq / ian curran / nintendo 3ds / 3ds

/ permalink / / 1 year ago / Comments (View)

Drawn to Life: The Next Chapter’s end credits (DS), which features a twist even M. Night Shamalamadingdong couldn’t predict. I would feel guilty spoiling the story if it wasn’t for Wikipedia offering its own synopsis.

The whole series was dreamed up by Mario Mike, one of Drawn to Life’s minor characters, a human trapped in the Raposa’s world! Apparently, in the real world, Mike, his sister Heather, and their parents were in a car accident that left him in a coma. This explains why the Raposa-version of Heather has her face covered in shadow junk.

Unsurprisingly, the kids playing this Drawn to Life sequel were upset to learn that the main characters were actually dolls, and have voiced their rage via Youtube comments:

Dex1nonly: “So basically the entire series was a dream. Fail ending with rubbish credit theme.”

IosonoOtakuman: “The ending of the first game made me cry…BUT THIS ENDING RUINED THE WHOLE GAME!!!!! I’M FURIOUS!!!!!”

kevinyoshi1: “I feel really bad for THQ and Nintendo for coming up with this shitty ending. Pardon my language but..WHAT THE FUCK BITCHES!!! Anyways the game rules!”

JC mentioned here before that Braid artist David Hellman helped with the game; it looks like the ending’s images are his main contribution. For those of you that prefer the game’s spritework, here’s 15 cute GIFs recently posted by 5th Cell’s lead animator Paul Robertson:

Buy: Drawn to Life: The Next Chapter (Wii/DS)

See also: Paul Robertson’s Syke Energy

[Via Paul Robertson]

tags / drawn to life / the next chapter / paul robertson / david hellman / 5th cell / thq / ec

/ permalink / / 2 years ago / Comments (View)

The first ten minutes of Drawn to Life: The Next Chapter, recorded by some nefarious character. I knew that Pirate Baby Cabana Battle Etc. creator Paul Robertson was working on animation for 5TH Cell, and it shows in the wonderful animated opening sequence here. And, of course, Edison Yan provides wonderful, detailed backgrounds.

But I didn’t know that Braid artist David Hellman was also on the team, providing “ending art.” Given the super-hard final boss of Drawn to Life, the motivation to get all the way through the sequel is welcome.

Buy: Drawn to Life: The Next Chapter

See also: Paul Robertson’s Syke Energy

tags / drawn to life / 5th cell / drawn to life the next chapter / thq

/ permalink / / 2 years ago / Comments (View)
Post-Halloween giveaway ends tonight →

If you like free things, which I suspect you do, don’t forget to put in at least one entry before 11:59 CST tonight for a chance to win either Mikoishi Studios’ dark-but-cute puzzler DropCast or Success Corp.’s creepy import Joshikousei Nigeru! Shinrei Puzzle Gakuen.

It’s easy to enter! Just click the above link for details.

tags / halloween / contest / dropcast / mikoishi / joshikousei nigeru shinrei puzzle gakuen / success / skonec / thq / ec / import

/ permalink / / 3 years ago / Comments (View)

Tiny Contest: Return of the Halloween giveaway

Just when you thought that our Halloween-themed giveaway was finally dead and that you could live a normal life again, a terrible bolt of lightning struck the contest’s grave, the sound of the headstone cracking in half carried by the thunder and heard several counties away.

Two prizes for this latest giveaway — a copy of Mikoishi Studios’ dark puzzler DropCast and a second mystery title to be revealed later this week. Of course, it’s also a budget horror game and likely one you don’t have!

As usual, to win, you need only add non-crap comments in any posts starting now until 11:59 CST Monday, November 3. Commenting on this post counts as one entry, and on any post after this counts as two.

Oh, and if you’re looking for a more creative competition, head over to our sister site, 4 Color Rebellion for their costume/pumpkin contest.

tags / mikoishi / thq / dropcast / halloween / contest / ec

/ permalink / / 3 years ago / Comments (View)

Tiny Review: DropCast

Mikoishi’s DropCast seemed like a great fit for the Halloween season, what with its Tim Burton-esque characters and promises of “wicked puzzle fun,” but without anyone to play against, I found it dull.

Four details that are fab:

  1. Eight playable stuffed animals, all with distinct and humorously dark personalities.
  2. Each story mode match is bookended with colorful conversations between the two battling toys.
  3. Download play support for up to four players.
  4. Publisher THQ gave it a budget price of $20.

Two details that are butt:

  1. No online support, which means I don’t know whether DropCast’s multiplayer is great or not. While local multiplayer support is nice, that only works if you have friends. And of the two people who can actually stand to be around me — my wife and my cat — neither own a Nintendo DS.
  2. Essentially, the game is an unexciting mix of Collapse mechanics with competitive attacks à la Super Puzzle Fighter II Turbo, minus the fun chibi sprites that attack each other during matches.

Score:

  • The music is great stuff! You can hear a bit of it in the gameplay trailer above. Again, very Tim Burton-esque (or Danny Elfman-esque, rather). Oh wait, you were wondering about the review score? Too bad! ;o)

tags / review / dropcast / mikoishi / thq / singapore / ec

/ permalink / / 3 years ago / Comments (View)
S.T.A.C.K.E.R.: Nuclear Scavenger →

S.T.A.C.K.E.R. (PC), a puzzle/Tetris “demake” of first-person shooter S.T.A.L.K.E.R.: Shadow of Chernobyl.

In 1986, an explosion at the Chernobyl nuclear power plant scattered deadly radiation across Europe. 100,000 people were hastily evacuated and a Zone of Alienation created around Chernobyl.

Soon stories began to leak out of the Zone — of mutated animals and men, of the earth and sky twisting into weird shapes, and of alien objects with wonderful powers that would drop out of thin air.

For these, people would pay well. So scavengers were drawn to the Zone. Men drifted there from across the USSR, to make a living gathering what they could from this lonely, hostile new world. These men became known as ‘Stackers.’

I love crazy ideas like this. Despite there already being three puzzle/RPG hybrids coming to the DS from Infinite Interactive alone, the system needs more!

tags / stacker / stalker / pc / 1c / thq / demake / ec

/ permalink / / 3 years ago / Comments (View)

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