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50 posts tagged vita

Bust a Move 4 coming to PSN ⊟

Yeahhhh, gonna be able to download Bust a Move 4 on my Vita sometime this spring! And my PS3 and PSP should I decide to. Natsume is publishing the game as a PSOne Classic in North America.

This version of the Puzzle Bobble/Bust a Move series adds pulley levels, in which two sets of bubbles are attached to one another via ropes and pulleys, so you have to keep them balanced while breaking them.

This was a great game… on the Game Boy Color, where I played it, so I can only imagine the PS version is better. It’s got to be better as a handheld Puzzle Bobble than Bust a Move Universe.

BUY PS Vita, upcoming games
Conception 2’s Classmating seems innocent, but the rest of the game… ⊟
Despite being about creating babies with your high school classmates, Conception 2 is surprisingly chaste in regards to its signature feature. “Classmating” is successfully portrayed as totally innocent and nonsexual, at least in the couple of hours I’ve played.
Which makes it so much more jarring when the game gets bawdy elsewhere.

Conception 2’s Classmating is basically a religious ritual overseen by a priest, involving the magical energies of a young man and woman commingling in a special matryoshka thing to create Star Children, non-human fighters who look like chibi kids. 
I mean, this is definitely a metaphor for actual procreation, and not even a veiled one. Even so, it’s treated as a relatively benign event. The player character frequently introduces himself to female students with something like “Well, we’re going to be Classmating a bunch, so we should know one another!” to a generally casual, upbeat agreement. Spike Chunsoft went to great pains to make Classmating seem totally innocent, just a way for two kids to use their star power to generate tiny cowboys.
Meanwhile, your friend Chlotz is constantly talking to you about how attractive other students are, and trying to get you to get closer to female students. One scene involves you and Chlotz being sent to find a new student who ranks high in combat potential; because she’s a high-ranking student, Chlotz assumes she’s going to be tall and large-chested, because… I’m actually not sure why.
Image via Valwinz
Oh, and that priest? Who is also the school’s headmaster? He seems to take Classmating seriously, but he’s not at all above commenting on the attractiveness of the teenagers around him.
The girls are just as weirdly obsessed with their own bodies. At one point, two students have a conversation about their relative breast sizes out of nowhere, and there’s a particularly embarrassing scene in which a bunch of students get drinks from a vending machine, leading to… well, this line:

Basically, here’s what I think is happening. The central mechanic of the game, which is just barely removed from being actual sex, is treated respectfully and tastefully as a side effect of being novel. What I mean is that there isn’t an existing anime/game template regarding this kind of metaphorical coupling, and so it ironically avoids the usual material.
Whereas the rest of the game is textbook Moe High School Anime, or at least fits my limited image of it, and thus subject to all the tropes that come along with that, including the dumb best friend, the male protagonist humiliated by accidental double entendres, and “waaah, they’re huge!”
Bear in mind, I haven’t completed the game; it’s possible the Classmating gets more moe-infused and the daily life less so. This is just a weird juxtaposition I noticed early on.
BUY Conception II, upcoming games

Conception 2’s Classmating seems innocent, but the rest of the game… 

Despite being about creating babies with your high school classmates, Conception 2 is surprisingly chaste in regards to its signature feature. “Classmating” is successfully portrayed as totally innocent and nonsexual, at least in the couple of hours I’ve played.

Which makes it so much more jarring when the game gets bawdy elsewhere.

Read more

Freedom Wars, Soul Sacrifice Delta, Oreshika 2 coming to North America ⊟

Woo Freedom Wars! The Gravity Rush team’s new game (actually, Sony says, a collaboration between “JAPAN Studio, Shift and Dimps”) will be out this year, with eight-player online coop and a weird single-player story about fighting monsters to reduce your million-year prison sentence.

Also coming over, according to today’s announcement: Soul Sacrifice Delta on May 13, and Oreshika: Tainted Bloodlines, “an RPG in which you take charge of an ancient Japanese clan that have been cursed with a maximum lifespan of just 2 years.” This Alfa System-developed sequel has players controlling multiple generations. Neat!

BUY PS Vita, upcoming games
  • Source blog.us.playstation.com

Atlus picks up Citizens of Earth for 3DS, Vita (and more) ⊟

Former Kickstarter project Citizens of Earth is now being published by Atlus for 3DS, Wii U, Vita, PS4, and PC. It’s an Earthbound/Mother-esque RPG starring the Vice President of the United States, and has a pretty fun gimmick:

In Citizens of Earth, the new RPG from ATLUS and Eden Industries, help comes in the form of 40 recruitable citizens, each with unique abilities. Everyone can lend a hand — from the way-too-jittery Barista and the ever-optimistic Weatherlady to the notoriously skeezy Car Salesman. 

The company is even holding a contest to create your own citizen/combatant.

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Surprise! Persona 4 Golden $20 on PSN too ⊟
Yes, it’s another deals post. Deal with it, hurr hurr. Atlus has essentially price-matched Amazon by dropping the price of a Vita download of Persona 4 Golden to $20, through December 3.
It’s up to you if you want the convenience of an instant download or a copy that won’t eat up your memory card. There’s definitely something to be said for both options! And there’s definitely, definitely something to be said for sinking into P4G over a holiday break or two. [Edit: forgot to note, image is by Kikurage.]

Surprise! Persona 4 Golden $20 on PSN too ⊟

Yes, it’s another deals post. Deal with it, hurr hurr. Atlus has essentially price-matched Amazon by dropping the price of a Vita download of Persona 4 Golden to $20, through December 3.

It’s up to you if you want the convenience of an instant download or a copy that won’t eat up your memory card. There’s definitely something to be said for both options! And there’s definitely, definitely something to be said for sinking into P4G over a holiday break or two. [Edit: forgot to note, image is by Kikurage.]

Tiny Review: Tearaway ⊟
Tearaway feels like a AAA game. I don’t necessarily mean that in terms of production values, but rather in the sense that, like the stereotype of modern big-budget games, Media Molecule’s Vita platformer is strictly linear, guiding you from spectacle to spectacle as smoothly as possible. It is, to use the common comparison, an amusement park ride, complete with occasional keepsake photos.
But I’m not denouncing this game, despite its trivial combat, nonexistent challenge and rudimentary puzzles. For once, that kind of handholding is okay because Tearaway uses this AAA framework not to show us, like, how simultaneously cool and sad war is or whatever, but to show us something beautiful.
And it’s really, really beautiful. 

Three things that are fab:
As you play Tearaway, you find “blank” items and characters that, when photographed with the in-game camera, unlock a papercraft model on tearaway.me. You can make physical mementos of the things you saw in the game! The commingling of the physical world with the in-game world is not only appropriate to the setting of the game (which puts your face inside the sun and has you poking your fingers into the world to move objects via the rear touchpad), it results in cute stuff on your desk.
Tearaway makes some of the smartest use yet of the Vita’s various inputs. The aforementioned rear touchpad use is hilarious and cool, and accompanied by lots and lots of touchscreen stuff. It’s all totally intuitive, as you pull on tabs to unfold paper staircases and pull rolled paper bridges out between platforms. And, of course, draw and cut out decorations to apply to yourself and other characters.
The ending isn’t exactly a shock, but talking about it too much might still be kind of spoilery. So I’ll just say it’s gorgeous and perfect.

Three things that are butt:
Combat really is simple to such a degree that it’s unnecessary. Occasionally some little cube guys will show up, and you dodge them, then pick them up and throw them. Every time. Later, you get even more attacks you can use, and the enemies don’t really get any more complicated.
As cool as the rear touchpad is in this game, it’s still the rear touchpad, and can be finicky. It frequently just lost track of my fingers while I was pushing a platform around, or tracked another finger I didn’t realize was on the touchpad.
The in-game camera item is great, with all kinds of optional filters and lenses that you can unlock… but the other camera, the one that, like, shows you where you are on screen while you’re moving around, is pretty frustrating. Even though death is totally not a big deal in this game, it’s annoying to die because the camera swung around right before a pit.
Score:

A moose whose pelt is a picture of my cats
BUY PS Vita, Tearaway, upcoming games
Tiny Cartridge’s review of Tearaway is based on a copy provided by Sony.

Tiny Review: Tearaway ⊟

Tearaway feels like a AAA game. I don’t necessarily mean that in terms of production values, but rather in the sense that, like the stereotype of modern big-budget games, Media Molecule’s Vita platformer is strictly linear, guiding you from spectacle to spectacle as smoothly as possible. It is, to use the common comparison, an amusement park ride, complete with occasional keepsake photos.

But I’m not denouncing this game, despite its trivial combat, nonexistent challenge and rudimentary puzzles. For once, that kind of handholding is okay because Tearaway uses this AAA framework not to show us, like, how simultaneously cool and sad war is or whatever, but to show us something beautiful.

And it’s really, really beautiful. 

Read more

So, uh, Hyperdimension Neptunia PP is happening ⊟

Hyperdimension Neptunia PP is a PS Vita spinoff of the PS3 SRPG series… in which you manage the idol singing careers of girls who represent game consoles and developers. 

"Teach these girls to sing, dance, and properly promote themselves to the general populace thanks in part to your expertise in training video game idols back on Earth. As the girls’ popularity rises, they will be able to join one another in singing duets, or maybe even come together for a full ensemble!"

It’s coming out in North America and Europe in 2014. I love NIS for taking insane risks so consistently. This is about as insane as it gets!

BUY PS Vita, upcoming games 

Murasaki Baby, Samurai Gunn videos ⊟

These were the two biggest question marks for me, having followed the Sony press conference yesterday solely via Twitter and liveblogs, so I looked up the trailers and thought you would want to see them as well.

The creepy Murasaki Baby is the first game by Ovosonico, a studio headed by Massimo Guarini, who directed Shadows of the Damned. With that pedigree, I’m down. The trailer looks interesting too, with spooky-cute visuals and a touch-controlled Pac-Man 2 thing happening.

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Tearaway: still way cute ⊟

I love that this is the big AAA game on Vita: an adorable papercraft adventure starring little box people and your thumb. I thought I’d highlight it since the smaller indies were the star of the show today.

There is some excellent music in this new Gamescom trailer!

BUY PS Vita, Tearaway, upcoming games
Price cuts, Minecraft, & an indie bonanza for PS Vita ⊟
I know we’re posting a lot about the PS Vita this week, but the system has been off the freezy lately. Sony had so much great stuff to announce today at Gamescom, including an immediate price cut on its hardware (now $199.99 in North America, €199 in Europe) and memory cards — more on the latter after the break.
Minecraft and Borderlands 2 are coming to PS Vita. So are Hotline Miami 2 (we already knew about that one), Rogue Legacy, Samurai Gunn, Fez, and The Binding of Isaac: Rebirth. Here’s the big list of indie titles announced for PS Vita today:

Age of Zombies (BlitWorks/Halfbrick)
A-Men 2 (Bloober Team)
Assault Android Cactus (Witch Beam)
Avoid Droid (Infinite State Games)
Broken Sword: the Serpent’s Curse (Revolution Software)
Eufloria HD (Omni Systems)
Fez (Polytron Corporation)
Final Horizon (Eiconic Games)
Flame Over (Laughing Jackal)
Gravity Crash Ultra (Just Add Water)
Gunslugs (Abstraction Games)
Hotline Miami 2: Wrong Number (Dennaton Games and Devolver Digital)
Joe Danger 1 (Hello Games)
Joe Danger 2 (Hello Games)
Kick & Fennick (Green Hill Studios)
Rogue Legacy (Cellar Door Games)
Samurai Gunn (Teknopants)
Starbound (Chucklefish)
Supermagical (Tama Games)
Switch Galaxy Ultra (Atomicom)
Table Top Racing (Ripstone)
The Binding of Isaac: Rebirth (Nicalis)
Velocity 2X (FuturLab)
Volume (Mike Bithell)
Wasteland Kings (Vlambeer)
Let’s hear what some developers think about the PS Vita:

Okay, and here are the new memory card prices — still proprietary, but at least they’re cheaper:
4GB - $19.99 $14.99
8GB - $29.99 $19.99
16GB - $59.99 $39.99
32GB - $99.99 $79.99
Oh, and I guess we also learned that the PlayStation 4 will launch in North America on November 15. It looks like a pretty decent machine to play Mercenary Kings on.
BUY PS Vita, PlayStation 4, upcoming games

Price cuts, Minecraft, & an indie bonanza for PS Vita ⊟

I know we’re posting a lot about the PS Vita this week, but the system has been off the freezy lately. Sony had so much great stuff to announce today at Gamescom, including an immediate price cut on its hardware (now $199.99 in North America, €199 in Europe) and memory cards — more on the latter after the break.

Minecraft and Borderlands 2 are coming to PS Vita. So are Hotline Miami 2 (we already knew about that one), Rogue Legacy, Samurai Gunn, Fez, and The Binding of Isaac: Rebirth. Here’s the big list of indie titles announced for PS Vita today:

Read more

PS Vita for $200 at Amazon ⊟
Just in time for Divekick, Spelunky, and the continuing delight of Dragon’s Crown, you can get a wifi PS Vita for $200, $50 off its regular price. I didn’t look up the price of the 3G model, because don’t buy that one. I’m seeing this price at a couple of other retailers, so maybe it’s a price drop, or perhaps an announcement is imminent?
Other Vita sales mentioned earlier but still worth noting: the above-pictured Japanese Game Sale, which offers crazy prices on everything from Muramasa Rebirth to Metal Gear Solid HD (which is a version of some Japanese games made right here in Austin), the Summer Select Sale (Spelunky, Divekick, Kickbeat, Divebeat, Dragon Fantasy Book 2) and the Made in Canada Sale (Guacamelee, Mutant Blobs Attack, some very worthwhile PS3 games by Capy).
It’s actually way too easy to get cheap awesome games on this thing…

PS Vita for $200 at Amazon ⊟

Just in time for Divekick, Spelunky, and the continuing delight of Dragon’s Crown, you can get a wifi PS Vita for $200, $50 off its regular price. I didn’t look up the price of the 3G model, because don’t buy that one. I’m seeing this price at a couple of other retailers, so maybe it’s a price drop, or perhaps an announcement is imminent?

Other Vita sales mentioned earlier but still worth noting: the above-pictured Japanese Game Sale, which offers crazy prices on everything from Muramasa Rebirth to Metal Gear Solid HD (which is a version of some Japanese games made right here in Austin), the Summer Select Sale (Spelunky, Divekick, Kickbeat, Divebeat, Dragon Fantasy Book 2) and the Made in Canada Sale (Guacamelee, Mutant Blobs Attack, some very worthwhile PS3 games by Capy).

It’s actually way too easy to get cheap awesome games on this thing…

  • Source amazon.com

Sega’s Uta Kumi 575

Sega’s making a new rhythm game for Vita, due in Japan for 2014. Uta Kumi 575 is a combination music game/word puzzle game, in which players fill in blanks in the scrolling lyrics, which the on-screen Kawaiikochans then sing using Vocaloid tech.

The use of synthesized Japanese speech and Japanese fill-in-the-blank word puzzles means this is unlikely to make it out of Japan. But in Japan, Sega seems to already have its eyes on making a new franchise. There’s already a tie-in iOS app, and there’s already a selection of goods for sale!

This seems like the kind of thing that could either generate massive interest, or sit unloved in a line-free Tokyo Game Show demo booth despite being adorable and fun (Rhythm Thief, looking at you).

I wish one of these procedural song-generating games would come out over here, even in Japanese. I need to import Kuma Uta

BUY PS Vita, upcoming games 
  • Source project575.jp