Tiny Cartridge 3DS

Crimson Shroud has a very specific audience
eShop releases rarely get any serious burn on high-profile gaming sites, so big ups to Penny Arcade for dedicating a comic to this niche, tabletop-style RPG from Nex Entertainment and Yasumi Matsuno (Final Fantasy Tactics, Vagrant Story).
Those of you who follow us on Twitter — which you all should just for the extra, goofy links we post — likely saw me lamenting that the game is “kind of not fun.” I know many others have enjoyed Crimson Shroud, and that there are certain expectations you need to go in with to appreciate the title, but it wasn’t for me.
I wasn’t a fan of the limited character customization outside of equipment upgrades and skills you learned every few battles, the two hours I spent killing skeletons in Chapter 2 to get a random drop, and other quirks that you could probably blame on Crimson Shroud being a short adventure rather than a full RPG.
My primary disappointment, I think, was I wanted more tabletop/pen-and-paper trappings in the game — tactical positioning during combat, opportunities to progress by using non-combat skills, etc. If that doesn’t sound like a big loss to you, though, don’t let me stop you from picking up Crimson Shroud. The story should meet the high expectations of Matsuno fans, and it’s really a special release that’s unlike any other RPG out there.
BUY Nintendo 3DS and 3DS XL consoles, upcoming releases

Crimson Shroud has a very specific audience

eShop releases rarely get any serious burn on high-profile gaming sites, so big ups to Penny Arcade for dedicating a comic to this niche, tabletop-style RPG from Nex Entertainment and Yasumi Matsuno (Final Fantasy Tactics, Vagrant Story).

Those of you who follow us on Twitter — which you all should just for the extra, goofy links we post — likely saw me lamenting that the game is “kind of not fun.” I know many others have enjoyed Crimson Shroud, and that there are certain expectations you need to go in with to appreciate the title, but it wasn’t for me.

I wasn’t a fan of the limited character customization outside of equipment upgrades and skills you learned every few battles, the two hours I spent killing skeletons in Chapter 2 to get a random drop, and other quirks that you could probably blame on Crimson Shroud being a short adventure rather than a full RPG.

My primary disappointment, I think, was I wanted more tabletop/pen-and-paper trappings in the game — tactical positioning during combat, opportunities to progress by using non-combat skills, etc. If that doesn’t sound like a big loss to you, though, don’t let me stop you from picking up Crimson Shroud. The story should meet the high expectations of Matsuno fans, and it’s really a special release that’s unlike any other RPG out there.

BUY Nintendo 3DS and 3DS XL consoles, upcoming releases

First screenshots from Yasumi Matsuno’s Crimson Shroud, the tabletop RPG-styled game that will be included in Level-5’s upcoming 3DS omnibus Guild01.

Matsuno, for those unfamiliar with the name, is the bloke behind landmark SRPGs like Tactics Ogre and Final Fantasy Tactics. NeoGAF mod Duckroll translated game details for Crimson Shroud from the latest Famitsu:

"The game is supposed to simulate a tabletop RPG experience where there is a game master guiding the player through a campaign, and you use dice rolls to determine success or failure for your actions. The bottom screen depicts either the menu, or a map, or the die which are used to roll for actions.

Most story events on the top screen will be narrated by full screen text paragraphs overlaid on the 3D events on the screen. There is a battle screen which shows three party members against a giant minotaur, and it seems to be turn based (there is text saying ‘The minotaur attacks!’), but they’re keeping the battle system under wraps for now.”

You can see a few more screenshots and some artwork for Crimson Shroud at this Japanese page.

Buy: Nintendo 3DS (Flame Red, Black, & Blue)

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More Guild01 media

Guild01: Suda51, Yoot Saito, and Yasumi Matsuno collaborate for variety 3DS project

No More Heroes creator Goichi ‘Suda51’ Suda and Yoot Saito (Seaman, Odama, SimTower) working on the same project set to be published by Level-5?! Whaaatttttt?

And Yasumi Matsuno — who helmed such games as Vagrant Story, Final Fantasy Tactics, and the Ogre Battle series — is also contributing? Even weirder, Yoshiyuki Hirai of Japanese comedy group America Zarigani is also working on this for some reason.

They’re all listed as creators for Guild01, a 3DS title that includes four separate games. Here are Famitsu scans (click for bigger version) and details for the titles, which I grabbed from NintendoEverything and Andriasang:

Read more

Tactics Ogre remake headed to PSP

Famitsu’s latest issue revealed a new title in development at Square Enix: Tactics Ogre: Wheel of Fate for PSP. Why bother mentioning it here when it isn’t a DS title?

  • It’s a remake of Quest’s beloved Tactics Ogre: Let Us Cling Together, which originally released for Super Famicom (eventually coming to the States on the PS1), with new side stories, characters, and gameplay systems. Yasumi Matsuno, director of the original game, is working on the project.
  • The Tactics Ogre series, for those of you who don’t know, was the precursor to Final Fantasy Tactics, an SRPG franchise that seems to have a devoted fanbase on the GBA/DS side.
  • Akihiko Yoshida, who was behind the brilliant artwork for the Final Fantasy Tactics series and Final Fantasy: The 4 Heroes of Light, will handle the remake’s character design.
  • It’s our site. If it sounds interesting to us, we get to write about it even if it isn’t relevant to the rest of the crap we usually post (e.g. Gun O’Clock).

Square Enix recently registered a grip of Tactics Ogre trademarks in the U.S. and Europe, too, so it’s likely Wheel of Fate is already slated to hit the West!

[Via DiaBleu, Andriasang]