

Little King’s Story creator Yoshiro Kimura in a statement to Lovedelic Life, discussing the prospect of remaking a previous game like Moon or Chulip. In the email, he discusses how his desire to create new games is somewhat in conflict with his interest in returning to these games.
The subject first came up in a Cubed3 interview, in which Kimura said “If we make it, will everyone play it? If there’s a whole lot of users that love or want to play them on the new systems, then we might bring it over…”
I’m not sure if there’s a huge audience for new versions of super-niche games like this, but I know that, personally, I’m a Kimura fan for life. Chulip was charming (and I should return to it), and Little King’s Story was just brilliant.
See also: Every previous excuse I gave myself to post about Little King’s Story
tags / yoshiro kimura / moon / chulip / love-de-lic / jcLittle King’s Story producer and director Yoshiro Kimura in a Gamasutra postmortem about Joystiq’s JC Fletcher’s Game of the Year.
If only he had been in charge of The Legend of Zelda: Twilight Princess, maybe I wouldn’t have spent the first hour of that game wishing I had the sword so I could kill myself with it.
See also: “Buff Miner” by Hinomaru
tags / little king's story / yoshiro kimura / jc / xseedJC had a chance to interview Yoshiro Kimura, the designer behind Chulip and Little King’s Story, at TGS. Naturally, he used his time with the developer wisely by asking about LKS’s recent Japanese contest tie-in with Burger King:
The contest winner, Suyama-san, as part of his prize, he got a hundred burgers, right?
In addition to the one hundred burgers, he also got a hundred bananas, and one hundred onsen [hot springs] tickets too. It was a tie-up with Burger King. Because the winner was the king, he needs to have the one hundred burgers, one hundred bananas, one hundred spa tickets.
Did he get that all at once?
Yes. (laughs) First, we thought of having a kind of board with an illustration with one hundred burgers and one hundred bananas, but we thought that was kind of boring, so we said, “No, bring one hundred bananas and bring one hundred burgers, so we really brought one hundred bananas and one hundred burgers.” The winner is still eating bananas by the time we’re talking right now.
And the bananas are a little…
(translator) Yeah, they’re black.
Has that inspired you to make a game specifically designed to appeal to an advertiser?
First, I made the game, and then after I made the game, “Okay, we can make a tie-up with this sponsor.”
Like, maybe a character just happens to really love Coca-Cola.
Maybe next time.
God, I wish I could’ve sat in on this interview and added my own goofy questions: “What’s the deal with Burger King’s chicken nuggets/tenders? They’re kind of terrible, aren’t they? How do you even mess up chicken nuggets?”
Kimura also gave away a few interesting details, admitting that he’s working on No More Heroes 2 as a producer (he also helped design the original No More Heroes).
See also: Little King’s discount
tags / little king's story / yoshiro kimura / cing / burger king / interviewIf you want to a) see artwork from Little King’s Story, and b) meet producer Yoshiro Kimura and monster designer Kazuyuki Kurashima (maybe? I don’t actually know), you should get your Swiss or Swiss-adjacent butt down to the Jardin Botanique in Fribourg, Switzerland on August 26 for the Exposition Amis Artistes Japonais.
According to Rising Star Games, the two Marvelous staff will “show some art” at the exhibit, which runs from August 26 to September 6. I don’t know if they themselves will be there, but if so, the opening party on the first day seems like the most likely time. In any case, Little King’s Story art! Yay!
Buy: Little King’s Story ($44.99)
See also: Little King’s Story essay
[Via GoNintendo]
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