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Disembodied-head shmup Zombie Nation is back, baby 👺

On Switch… and on NES! Strictly Limited Games, how you spoil me (assuming I can get a copy with which to be spoiled).

Not only will the NES game be faithfully reproduced on Switch, but it’ll include the Japanese version, Abarenbo Tengu, in which you control a giant animate tengu mask instead of a giant dead samurai head! “Moreover, this release includes new quality of life additions, such as the Rewind, Quick Save, and Quick Load functions.”

Strictly Limited will offer various collector’s editions, including either European or North American NES cartridges of Zombie Nation, starting October 10 at midnight Central Europe Standard Time. As yet I don’t have information about a digital release.

Fun personal story: after college in like 2004 I worked at a used game shop. Zombie Nation was, at the time, total dollar bin filler. And now… it’s not that. It’s extremely not that. And of course I didn’t pick it up at the time!

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Please enjoy every word of this escape game title ⊟

Prepare the First RPG Village~The Adventures of Nyanzou&Kumakichi: Escape Game Series~. I love that. I want to prepare the village! But also maybe escape from it? But in case you aren’t convinced, publisher AlignmentSharp offers more details on the game page:

We find ourselves in some RPG World.
The Devil suddenly shows up. People fall into great misery.
But, that’s when one young man makes a stand.

He comes to be known as the Hero. He leaves the First Castle, heading for the First Village nearby.

Leaving that aside for now, the First Village is very busy getting ready to welcome the Hero-sama.
Looks like Nyanzou and Kumakichi, who live in the village, are also going to help out with the preparations.

It’s your standard escape game, on the easy side, and highly recommended for beginners. It comes with autosave, hints, and memo functions.

I’m not sure how something could be so appealingly cute and still begin with “The Devil suddenly shows up.” And as it turns out, I’m an escape game beginner.

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I think I understand these new Cotton game announcements ⊟

Following the release of Cotton Reboot (which I like, it’s good and fun, you should try it for sure), publisher ININ Games announced some upcoming retro ports of previous games in the series, and I honestly have had a pretty hard time figuring out which games are part of what. But I think I’ve got it.

  • Cotton 100% is a Super Famicom/PS1 sequel, which ININ notes is a bit easier than the original. It’ll be released digitally on unspecified platforms (I’d expect Switch and PS4!)
  • Panorama Cotton is a pseudo-3D rail shooter originally for Mega Drive, which will also be released digitally.

Finally…

  • Cotton Guardian Force Saturn Tribute appears to be a Strictly Limited physical exclusive (I’m inquiring now!) and is a compilation of the Saturn shmups Cotton 2 and Cotton Boomerang, and Guardian Force, a non-Cotton horizontal shmup also developed by Success.

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That cute cat fighting game you’ve been waiting for is out

At least, you’ve been waiting for Fisti-Fluffs since its Nintendo Direct announcement if you’re my daughter, who I’m pretty sure doesn’t read Tiny Cartridge. Note to self: add Tiny Cartridge to her bookmarks.

“Fisti-Fluffs is an adorable (and yes, ridiculous) physics-based party game where you tussle with other cats and destroy the environments in frenetic, over-the-top battles. Of course, you can play alone, but it’s even better with friends. So get your claws out and prepare for some kitty carnage.”

This thing looks totally hilarious even if I’m not 100% sold on the way their back legs move.

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First-cat feline rampage sim Catlateral Damage is back on Switch😹

We first covered Catlateral Damage seven(!?!?!?!) years ago, when our mascot was discovered in an early version of the game. Now, we’ve all grown a little, we’ve all learned some hard lessons, and it’s time to reconnect with our old friend Catlateral Damage on Switch, where it appears in its “Remeowstered” form. From the eShop page:

• A complete progression redesign
• More objects to topple and interact with
• 20+ new pet photos, bringing the total to almost 300
• Brand new tasks to complete
• Persistent stat boosts and abilities
• Revamped cat models and animations
• Overall improvements to UI, animations, and effects

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  • Source nintendo.com
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Very late impressions: Cotton Reboot ⊟

I keep typing specifics about my life, but I think I can sum it up generally in a way that literally everyone reading this will understand: there have been a lot of things lately. Things that compete for my attention and easily overwhelm any time, energy, or mental bandwidth I would otherwise put into writing about old shmups.

I don’t know if the things are really slowing down or if I’m in a rare lull, but in either case I’m here now in the Tumblr window, typing about Cotton Reboot. It’s not Cotton Reboot’s fault I haven’t gotten to it yet.

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Monster Rancher 1 and 2 are back, even though CDs are not ⊟

No longer will I have to dip large lizards in salad dressing to fulfill my Monster Rancher cravings. The first two games in the series will be re-released in DX form, as a bundle, December 9.

And to anticipate your next question, yes, I thought the joke in the last paragraph was pretty bad and left it in anyway. And to anticipate the next question after that:

The Monster Rancher series originally launched with a unique feature that allowed players to use physical CDs to generate monsters in the game, with each CD having a unique ID that would spawn a different monster. This feature has been re-worked in Monster Rancher 1 & 2 DX, allowing players to search a database to find their desired CD and generate a monster from its data. Enjoy searching a vast database of songs from around the world and generating monsters based off of some of your favorite music!

Not only does this make the feature more portable, appropriate for its Switch release (it’ll be on PC and iOS the same day!) but it means I don’t have to buy a bunch of used CDs to generate monsters. Instead, someone else can do the work of figuring out what’s worth using, and tell me online.

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Kiryu turns Super Monkey Ball into Super Dragon Ball ⊟

It’s the crossover of the Sega Amusement Vision superstars, as grumpy dad and occasional freelance gangster Kazuma Kiryu is added to the playable roster of Super Monkey Ball Banana Mania, where he will collect Staminan X energy drinks by the hundred instead of bananas.

It’s hard to imagine a better game than (Super Monkey Ball 1 and 2) + (The Dragon of Dojima). At least if the remake is good! I’m ready to throw Kiryu into the ocean several hundred times.

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The perfect video game pitch: Easy Flight Simulator ⊟

Not even a joke, this title got my attention immediately when I saw it in the weekly downloads press release. I had never considered how much I would want something like this, but: of course! Not to mention the pleasing Simple 2000 “the title just says what the game is” vibe.

Flight simulators are fun sometimes because they’re complicated, but just because it’s difficult in real life doesn’t mean it can’t be made more accessible or simpler in video game form!

I haven’t played Easy Flight Simulator to gauge the quality of the execution, but I cannot fault this concept.

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Nintendo Switch Online’s most unexpectedly British month ever ⊟

Aside from Claymates, which was developed and published by American companies (Visual Concepts and Interplay, respectively) the latest batch of SNES games available to Switch Online members are of British origin.

Bombuzal is an isometric puzzle game originally designed for Amiga, Atari ST, and Commodore 64, and it has what I think of as a “This was an Amiga game” look about it.

Jelly Boy, meanwhile, is a platforming game about a transforming blob guy who punches from his stomach in a fairly off-putting way. It was exclusive to Europe until now! All three of these will be available July 28. I’ve never played any of them, which is exciting for me!

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Here’s my E3 post, about a shmup from 2004 ⊟

Mushihimesama, a vertical shooter from the legends at CAVE, was surprise-dropped on eShop today following an announcement in the Japanese Nintendo Direct showcase.

I know there was a lot of other news, what with it being E3 and all, but I don’t ever want to take for granted the easy and immediate access to all kinds of obscure, retro, previously inaccessible Japanese games that the Switch offers. Like this!

Take control of the princess Reco as she soars through five beautifully-detailed stages atop her giant beetle steed, Kiniro. Blast Koju (giant insect) enemies with a variety of different shots, ranging from the standard S-Power shot to the destructive spread of the W-Power shot. Strafe and graze to victory in the original arcade version or experience reimagined and remixed Arrange and v1.5 modes featuring different music, mechanics, and bullet spreads.

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Eagerly awaiting tiny tate Taito Egret II

It’s another tiny arcade cabinet!!! This time with Taito games! The Egret 2 mini, out next March for around $170, comes packed with 40 games including Bubble Bobble, Rastan Saga, New Zealand Story, and the excellently named Violence Fight.

Optional accessories include gamepads, player 2 joysticks, and, sigh, a $100+ trackball and paddle controller that adds 10 more games on an SD card (Arkanoids, Cameltry, stuff I want to play…)

This thing is super appealing on its own, but I want to build a full size arcade cabinet and hide this tiny arcade cabinet inside it, connected by HDMI. Is this a good idea? No! But will I go ahead anyway? Probably also no!

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  • Source taito.co.jp