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meijin - 12 found

meijin - 12 found
Konami just announced a mini console for the PC Engine (in Japan)/Turbografx-16 (in the US) and it rules and is great. The three versions above will be released in North America, Japan, and Europe respectively. So far, six games have been announced for inclusion:
R-Type, New Adventure Island, Ninja Spirit, Ys Book I & II, Dungeon Explorer, and Alien Crush. Notable among these are Ys, because that was released on the TG16 CD-ROM, leading me to go way overboard with my wishlist, and Alien Crush, because it fucking rules.
Here’s former Hudson pitchman Takahashi Meijin, one month ago to the day, musing about what he’d like to see in a PC Engine Mini. Was he teasing future news? I hope so. It would be The Saddest Thing if he didn’t know.
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Ohhhhhh wow. Japanese shirt company Mars Sixteen has produced this amazing shirt in honor of the 30th anniversary of… I think his acquisition of the “Meijin” name/rise to fame in Japan.
It features a hand on the front, in classic Meijin formation, rapidly tapping on an unseen button on the front, and a cartoon style image of the former Hudson pitchman on the back, complete with his “Play the game one hour a day” catchphrase.
This somewhat busy, but still awesome, shirt is on sale through the site for 3800 yen (about $38). Brb, just going to add a new milestone to our Patreon drive that is just “JC buys a t-shirt”
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Japanese TVs use the NTSC encoding standard, which updates the screen image 60 times per second. As a result, games tend to operate in slices of 1/60th of a second at a time, making it easier to sync its operations with the game screen. For modern consoles like the PS3 or Xbox 360, I imagine buttons would be polled 60 times a second as well, but with the Famicom of the time, there was no meaning behind doing that — there weren’t games that demanded that kind of precision.
As a result, most games cut the number of polls per second in half — in other words, 30 per second. Each poll returns whether or not a button is pressed, so there was no point in pressing the button more than 15 times because it wouldn’t work anyway.
”Game master and former Hudson pitchman Takahashi Meijin blows apart the myth of the “16 shot” button-pressing record, in what is without a doubt the most shocking and world-changing scandal of our time. Takahashi dropped this bombshell in a blog post translated by Kevin Gifford on Magweasel.
Or maybe it’s not as bad as it seems:
With Star Soldier, Hiroshi Kudo (vice-president of Hudson at “the time) said ‘Kids are going crazy for Takahashi’s quick-shot skills right now, so why don’t we have them try their hand at the record, too?.’ So Mr. Nozawa, the programmer, upped the number of button polls so they could. As a result, for Star Soldier at least, you have the Lazaro enemy which requires you to shoot it 16 times in 1 second to fully defeat it.”
I just don’t know what to think right now. I don’t know who I can trust. I’m still reeling from all this.
“Rockman 5 Darkman Arrange Side-R” from the album “We are Rock-Men!” Capcom will release this arrangement album in Japan on September 21… which just happens to be my birthday. Thanks, Capcom!
The track is pretty dang listenable! And, as a nice bonus, the title of the album reminds me of Takahashi Meijin’s “We are Bomber-MEEEEEN!”, which is just a great thing to be reminded of.
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Mega Man posts
[Via The Mega Man Network]
Adventure Island’s Master Higgins/Takahashi Meijin by Ashley Davis. She is really targeting her No Marios fanart blog directly at my interests.
I probably shouldn’t say out loud, for financial reasons, how much I’d like to put a print of her Master Higgins on my wall.
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Ashley Davis artwork
Excerpt from Ray Barnholt’s Meijin Tribute Cast, featuring generous Tiny Cartridge screen time and also me! Friday night, Ray broadcasted a live play of Adventure Island, Star Soldier, and the remarkably execrable Bug-tte Honey, and spoke to guests Matt Leone, Alex Fraioli, and my aforementioned ass, all in honor of the resigning Takahashi Meijin.
Topics discussed in my little segment include Takahashi Meijin as a Mr. T analog, how ridiculous the last half of Adventure Island is, and The Official 16 Shot Book. Also other stuff, but I’m way too afraid of going back and listening to my own voice to remind myself.
Thanks so, so much to Ray for inviting us on! I’m actually very proud that we came up when he was thinking of people he’d like to talk about Takahashi Meijin with. :) Please go read Ray’s Meijin article at GamePro!
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Takahashi Meijin posts
While the recent dismantling of Hudson Soft into a source of cell-phone game IP was disheartening, it didn’t really feel like the death of the company. But now, the dream is unquestionably over.
Takahashi Meijin is leaving the company on May 31. In a post on his 16Shot blog (which is also ending), he apologized for the abruptness of the announcement, and said that he doesn’t plan to leave the game industry.
Toshiyuki Takahashi, a PR executive who joined the publisher on August 21, 1982, became famous (earning the nickname “Takahashi Meijin,” or “Master Takahashi”) for his remarkable ability to press a button 16 times per second – a valuable asset in Star Soldier and other shooters. And, though Tiny Cartridge readers either knew this already or learned it from the fact that I post about him all the damn time, he was the inspiration for the Shooting Watch toy and the Master Higgins character in the Adventure Island games.
This feels like the end of an era to me – one of the heroes of the Famicom era leaving the post that he held for so long. It’ll be weird to see Takahashi Meijin at another company. Will he still be the Meijin? Will he still be rapidly pressing buttons in public? Or will he become another executive?
See also: More Takahashi Meijin posts
[Video: the Meijin performing “Runner”. Thanks to Heidi Kemps for assistance with blog translation!]
Takahashi Meijin teaches you how to play Milon’s Secret Castle. Even if you’re not interested in playing Hudson’s weirdo NES game, you will love the way he dispenses his game tips – with a big, hand-drawn castle and a Milon sprite on a stick.
The long, long list of projects Eric and I would undertake if we had the money and time now includes a show in which we do puppet-show style demonstrations of various games.
See also: More Takahashi Meijin posts
[Via Famicom no Neta]
Famicom commercials! I don’t think I’m ever going to post anything better than this video. I should retire. In addition to ads for games like Castlevania, Star Soldier, Super Mario Bros. 2, and Zelda, this video features a couple of Sega ads, including Zillion. Oh, and a commercial for TAKAHASHI MEIJIN SHOES.
And when I do retire, it’ll be so I can devote more time to my hobby of watching that Super Chinese (Kung-Fu Heroes) ad.
See also: More Famicom stuff
Sharp Twin Famicom commercial. This video becomes continually more perfect as it approaches the end of its 15-second runtime. Laser Famicom! Stop-motion flying cartridges and disks! Semi-casual space uniform kid! And then… surprise Meijin!
See also: More Twin Famicom-related posts
[Via Fuck Yeah Famicom]
Takahashi Meijin and Katamari Damacy, a new mobile game that I’ll never get to play and now I wish I’d never seen. Two multi-publisher crossover games were released at this week’s launch of the “DoCoDeMo Game” service for NTT DoCoMo phones. This game and “Bomberman x Pac-Man” (!) are both free and browser-based for subscribers to that Japan-only phone service.
Actually, given how much I like Takahashi Meijin and Katamari Damacy, it’s probably for the best that I never experience firsthand how crappy I’m sure this cash-in mobile game is.
[Via GAME Watch]
Boxart for the DVD release of Bug-tte Honey. The random anime show starring a cartoony Takahashi Meijin will be released in the first of two DVD sets in Japan on July 28. If you don’t mind ordering from Amazon Japan or the like – and you don’t mind the Japanese dialogue – you could have 27 episodes of classic, game-promotin’ entertainment this summer.
[Via Takahashi Meijin, of course]
See also: Songs from the Takahashi Meijin Legend CD